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Old Mar 11, 2007, 08:46 AM // 08:46   #21
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Implemented Emblem
Those Icons/Avatars for a Proff.
Like the Derv the Emblem are Two Moons.
Like the Monk the Emblem is a Light Blue Ankh.
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Old Mar 19, 2007, 04:04 AM // 04:04   #22
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Function Section Improved^^!...
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Old Mar 19, 2007, 06:34 AM // 06:34   #23
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Quote:
Originally Posted by [M]agna_[C]arta
Wow, thats last post turned me to Frost-Gate Guardian^^.
I do not understand your pve lingo.
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Old Mar 19, 2007, 08:11 AM // 08:11   #24
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No the title Frost gate guardian I am now lions arch merch^^.
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Old Mar 24, 2007, 04:33 AM // 04:33   #25
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Racial Availabitily Implemented^^!...
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Old Mar 26, 2007, 03:18 AM // 03:18   #26
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New Pics ^^!...
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Old Mar 26, 2007, 09:32 AM // 09:32   #27
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You asked me to post so here goes;

First of all your primary does nothing untill level 8, that is not great but acceptable if there where some great skills in it, so far there are 7 skills in it that might be usefull to a secondairy, and nothing else.
It needs much more reward for putting points into it.

Though if this was ever implemeted, my MM and every other I guess, would have a sealer secondairy to raise their death magic by 1.

Crossbow, it does not fit that well into GW, but I'm nog gonna b**ch as I like them in other games and somehow the skills you've put up appeal to me.

Energy battery is good, but not as a non primary. Classes have a confined energy, if you want to use a really costly energy build, you should not be able to maintain near infnate energy with a skill like signet of rejuvenation.
(imagine an elle spamming SF untill he was below 50% energy(still has 40 energy left, casts seal of rejuvenation on himself and continues spamming to nver reach more than 50% energy, when the seal recharges he also casts it on another ally to maintain energy regen on them indefinatly too; ele's can maintain energy exelently right now but it requires 3 skill slots not just 1)

This could be balanced by just adding, ends when you use a skill. in that it would look a lot like the monk's energy regen giving skills.
My point is not that there can't be blanced battery skills, it's that there can't be enough different blanced battery skills to fill an atribute with.

Quote:
Soul Link System
-This is a new System which amplifies allies fighting abilities. While target ally maintains this The Sealer suffers lost of 1 energy pipe.
If you mean they are maintained enchantments that the target can end when he wants to instead of the caster than say so. this way the description is vague.
(also that seems like a pain, to not be able to end your own maintained enchantments)

Quote:
Barrier System
-This is a New system which creates obstructs which changes the terrain of the field and protecting allies from projectiles or so.
How are you countering a 4 wall set up to trap enemy PvP team inside the area of effect of a fire storm+roghot's invocation spam?

Quote:
Seal Spell System
-This new system disable target foes from enabling and accessing from skills.
We can already lock a foe's skills 1 by 1 what makes this different?
Quote:
Seal Spell
-Seal Spell, 10e|11/4c30rr : Target touched foe's skills are disabled for 5-9 seconds.
Unbelivably overpowered, imagine how much damage could be done when you lock shiro or the lich king's skills for that time(never finished nightfall, bad me, but that boss too if its alone in a room and drops greenz) or the enemy monk in PvP.
GW is all about skills, taking away all a foes skills is taking away his/her ability to play, lock 1 skill ok, lock your own skills ok.
But locking all a foes skills making them unable to do anything is just wrong.
Perhaps it could be balanced if all your own skills are locked for longer, but still I do not think it would be fairly usable.

The class has many flaws, and the interesting stuff is not really worked out very well. I'd say its function could be nice;
that being rune replacement & shutdown (and ranged pressure too, which is probably 1 function too many, or at least its not diferent enough from ranger)

But you went at shutdown all wrong, energy denial and skills prevention/restriction we already have, you should think of some ways to do it different from meshmer.
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Old Mar 26, 2007, 11:03 AM // 11:03   #28
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Crossbow, it does not fit that well into GW, but I'm nog gonna b**ch as I like them in other games and somehow the skills you've put up appeal to me.
The Crossbow Idea might work in GW2^^.

Quote:
Energy battery is good, but not as a non primary. Classes have a confined energy, if you want to use a really costly energy build, you should not be able to maintain near infnate energy with a skill like signet of rejuvenation.
(imagine an elle spamming SF untill he was below 50% energy(still has 40 energy left, casts seal of rejuvenation on himself and continues spamming to nver reach more than 50% energy, when the seal recharges he also casts it on another ally to maintain energy regen on them indefinatly too; ele's can maintain energy exelently right now but it requires 3 skill slots not just 1)
I don't understand please summarize^^.

Quote:
This could be balanced by just adding, ends when you use a skill. in that it would look a lot like the monk's energy regen giving skills.
My point is not that there can't be blanced battery skills, it's that there can't be enough different blanced battery skills to fill an atribute with.
I think I get your point but still not sure if it is what it seems can you summarize^^.

Quote:
If you mean they are maintained enchantments that the target can end when he wants to instead of the caster than say so. this way the description is vague.
(also that seems like a pain, to not be able to end your own maintained enchantments)
This is not a maintained enchantment this is a "Soul Link Spell"^^.
The only similarity is paying 1 energy pipe.

Quote:
How are you countering a 4 wall set up to trap enemy PvP team inside the area of effect of a fire storm+roghot's invocation spam?
You can't spam it = P.
An i'll nerf it ltr or tom.


Quote:
We can already lock a foe's skills 1 by 1 what makes this different?

Unbelivably overpowered, imagine how much damage could be done when you lock shiro or the lich king's skills for that time(never finished nightfall, bad me, but that boss too if its alone in a room and drops greenz) or the enemy monk in PvP.
GW is all about skills, taking away all a foes skills is taking away his/her ability to play, lock 1 skill ok, lock your own skills ok.
But locking all a foes skills making them unable to do anything is just wrong.
Perhaps it could be balanced if all your own skills are locked for longer, but still I do not think it would be fairly usable.

The class has many flaws, and the interesting stuff is not really worked out very well. I'd say its function could be nice;
that being rune replacement & shutdown (and ranged pressure too, which is probably 1 function too many, or at least its not diferent enough from ranger)

But you went at shutdown all wrong, energy denial and skills prevention/restriction we already have, you should think of some ways to do it different from mesmer.
GW fact : Shiro and the Lich can't be disabled I think^^.
I'll try to follow that I'll fix it tom^^.

Last edited by [M]agna_[C]arta; Mar 26, 2007 at 04:04 PM // 16:04..
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Old Mar 26, 2007, 12:05 PM // 12:05   #29
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This is not a maintained enchantment this is a "Soul Link Spell"^^.
The only similarity is paying 1 energy pipe.
Hun? Hey they have durations, did I manage to miss that...
Oh well, yes the timed enchantment that costs extra energy in the form of reduced regeration does make sence I guess, so you would still need to need soulreaping to maintain your energy for the summoning of lvl 19 horrors.

Hmmm, abilety to increase the potency of magic on self and others, and use pets for combat.
" CI plz! "
" VEND "
" ty "
" yw "


Quote:
I think I get your point but still not sure if it is what it seems can you summarize^^.
Well being a a good battery automatically means being able to supply energy, right?

A battery is cool, few people chose to play one, but they can still be very usefull.
(instead of making better batteries Anet nerfed my Unplug build, grrrr)
But a battery is problematic as somethings are meant to make you run out of energy.
A battery attribute would automatically also battery for the sealer, if you have 16 rejuvenation you would never run out of energy.
Never really running out of energy regardless of what you do is bad.
very bad.
very very bad.

For this reason the necro's abilety to battery is limeted by all their battery skills sacreficing 15% or more health, or well of power requiering a corpse, also most of the skills are elite.
Mesmer energy gain skills are all self only, and they also have a recharge longer than it takes for you to use up the energy.

My point is that battery skills come at a price, while Rejuvinating Epiphany pays plenty, the death of an ally actually allows for something more powerfull.
Seal of Rejuvination is overpowered, you do not nearly pay the price of its possible effect.

The problem is that the rejuvenation atribute would be full of energy skills,
we have had no attribute full of energy skills,
it would make energy management easy,
too easy IMO(hence I think a attribute full of battry skils can only be overpowered)

I hope that was more clear.
Quote:
How are you countering a 4 wall set up to trap enemy PvP team inside the area of effect of a fire storm+roghot's invocation spam?
I was unclear on that 1, sorry, I meant making 4 walls with a team of 4 sealers.

By the way your crossbow picture is a shotgun.

Last edited by System_Crush; Mar 26, 2007 at 12:16 PM // 12:16..
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Old Apr 01, 2007, 02:54 AM // 02:54   #30
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Crossbow Mastery Deleted^^......
-Something made me Hate/Dislike it^^.

Gate Magic Implemented^^!....

Crossbow Deleted^^......

Staff, Wand and Focus Implemented^^!.....
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Old Apr 02, 2007, 07:26 AM // 07:26   #31
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CC completed^^!...

But I would still listen to you're comments of improving
P.S. I hate flames.
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Old Apr 16, 2007, 08:20 AM // 08:20   #32
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Monster Cards Implemented^^!...

Card Spells Implemented^^!..

New Skills Implemented^^!..

Bearer's Insignia Improved^^!..

Last edited by [M]agna_[C]arta; Apr 16, 2007 at 09:06 AM // 09:06..
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Old Apr 16, 2007, 08:48 AM // 08:48   #33
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Quote:
Originally Posted by [M]agna_[C]arta
Soul Linking(Primary)
-For each 8 ranks of Soul Linking, You gain +1 Energy Pipe, Specializes in Strengthening you and your allies.
TOO POWERFUL!!! I WANT CHEESE AND WHINE! OR I'LL JUST WHINE! OR MAYBE SOMETHING ELSE!!! WHAAAT?!?!?!
j/k >.>
I think +1 Pip in iteself is VERY powerful. In the end, a Sealer with 16 in Soul Linking would have 6 pips. More than ANY other class in GW.
Istead, maybe make all thier small skills cost less energy, and make them start with 2 pips?

I have no sense of this "balance" of which you PvPers speak of, so take my suggestion with a grain of salt.

Quote:
Originally Posted by [M]agna_[C]arta
Gate Magic
-Specializes in Teleporting, Creating Portals or Entering Worlds.
Inertia is a property of matter. BILL! BILL! BILL! BILL!

Quote:
Originally Posted by [M]agna_[C]arta
Seal Magic
-Specializes in Protecting, Conjuring Barriers, Capturing Monsters and Disabling Skills.
Lol. Have you noticed how ANet has been throwing us classes that give moderate healing to others? Ritualists... Dervish... Erm... Other things...
Monks are gonna be pretty useless when GW:EN/GW2 drops in on us. u_u"
Maybe my Aeris can get a job as a Xunlai... >.>
I can see it now... "Monk lfg for Masters! I can carry all your shit and open your storage during the mission! Please, for the love of the five gods, someone party me. I'm so poorly rendered. >.<"

Quote:
Originally Posted by [M]agna_[C]arta
Rejuvenating Magic
-Specializes in Restoring your Allies' Energy and Energy Management.
Shway



As for the skills, they're pretty chill as well. I just skimmed through them, but I'll check it later tomarrow or something. Keep it up! I like!
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Old Apr 16, 2007, 08:53 AM // 08:53   #34
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I dont find you're point and I dont understand you.
Except Soul Link is Overpowered.
And that's why the effect of Soul Link is like that cause of Soul Link Skills.

Last edited by [M]agna_[C]arta; Apr 16, 2007 at 09:26 AM // 09:26..
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Old Apr 17, 2007, 01:12 PM // 13:12   #35
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Monster cards?
Well... actually...
"I would not play GW if it had monstercards!"
there I said it.

Sorry but I think it is a horrible idea, while making a game about a very different type of game can work out perfectly, it also can destroy the believability setting and lore.
I do not feel monstercards would help the GW setting in anyway.

Other than that I like the new sealer, gates and warping is cool.
You should refine it a little more;
Instead of a monster card you could make some kind trap gate, that activates when a foe steps on it.

One point though, there should not be involuntary point to point transportation.
When you move a foe it should not be predictable where it will end up because then you could force it into a trap.

When a foe chases after you into a gate and you placed a trap on the other side of the gate it is his one fault. When you cast a spell on a foe that makes it teleport where it goes should always be kind of random.

I like it better this way, it is more balanced and fitting, I would defiantly like a sealer secondary on my MM.
Quote:
Seal of Rejuvenation
-Rejuvenation Seal, 15e|1c|15r : You lose all energy and 10% health and Target Ally with 25% energy Gains +1-3 Energy Pipes. Until target ally or caster builds 50% Energy.
Does it require exactly 25% energy? Or is that ally reset to 25% or did you just forget to put less than there?

Quote:
You lose all energy and 10% health and Target Ally
Oh! now I get it :P

Lastly we already have a target type spirit, theres a whole bunch of skills that have a different effect if target is a spirit or not.
It would be really confusing if there was such a big difference between spirit creatures and spirit form creatures.
You should keep spirit form and make it like spirits(immune to all effects(good and bad) that have a duration)
And make another form that does the immune to normal damage thing.

It's definetly improved, keep it up.
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Old Apr 17, 2007, 02:15 PM // 14:15   #36
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Nvming, the Monster Cards,

Seal of Rejuvination requires 25% energy I need to add there or below^^.

I forgot about Skill affected by Spirits yeah I'll add that^^.
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Old Apr 18, 2007, 09:49 PM // 21:49   #37
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Soul Linking is so powerful I wouldn't give it any skills.

Of course, if you've been reading my posts, you know I detest Energy gaining Primaries, and Battery classes in general, so...

I will say this. I like the Idea of Portals (maybe THAT should be primary).

Keep working on it, it has potential. (I also think it would be cool if there was a chance strange things could come OUT of the Portal. Sometimes they would help fight, sometimes they would fight you. I don't know how balanced that would be, but it's a fun idea anyway!)
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Old Jun 15, 2007, 10:52 AM // 10:52   #38
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Nerfed Soul Linking^^!...
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Old Jun 17, 2007, 08:21 PM // 20:21   #39
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Hmmm, i dont like the increasing of attributes idea, thats too overpowered, but i do like the rift idea. It would be interesting to have a skill that allowed you to move somewhere for a short period of time and then automatically put you back where you were, it that is wat you mean by that. Anyway, I like the idea, but they kind of look a little like mesmers, dont they?
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Old Jun 19, 2007, 05:42 AM // 05:42   #40
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I do love the concept alot. I play Flyff, and i have an Elementist on it, i love their clothing, so i agree 110% on how they should look.

HOWEVER, when i look at a class, i always look for, not only self defence options (which is what i love about this concept), but how effective they are at taking down an enemy, whether it be with raw damage, spike or shutdown.
So far killing seems to be where the concpet faulters, but this can be improved on.

an idea i have is in fact~

People should be aware of the affcts of the 'Gravity, Graviga and Gravigra' spells in the Final Fantasy series, most notabely XII. Seal magic could specialise in manipulating gravity, which can cause damage one way or another (gravity pressure).


I would also like to see it slow down enemies, or even cause them to be unable to block and unable to use a stance, where it would shine as a counter for the many stance spammers (stance RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs as we call them )

I do hope some of my ideas contributed, even marginally. Ill be keeping watch, i really like the concept. This is a profession that i could see working well with a Mesmer secondary, vice versa.

Last edited by Pwny Ride; Jun 19, 2007 at 05:45 AM // 05:45..
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